Posts tagged tabletop gaming
Ludo-Analysis (Part 1)

Play – as Huizinga defines it above – is ultimately generative. It creates an order that would not otherwise come into being: in the middle of the twentieth century we see a narrowing of horizons. They are not so much being allowed to play as they are being encouraged to engage in what might be called a kind of “socratic” play. The doll or the model car has a specific way that the user is encouraged to engage with it in, and to do otherwise is a kind of perversion.

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Imagination-as-a-Service: The “Under-monetization” of D&D

If the wi-fi is out, if the power’s out and there’s nowhere to go but you have candles, dice, notebooks and a copy of the core book, you can tell stories until it comes back on. As an aside, the Broken Hands Team actually already did that one evening while waiting for the power to come back on: no need to sit in the dark, but also no need for Netflix or video games or anything of the sort. That’s why the hobby is great – it’s analog, and it’s flexible. If games are art – and I would say that they are – then the medium for them is the social contract.

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Katabasis: On Geist: The Sin-Eaters Second Edition

I need to take a brief break from talking about political and theoretical topics, because I’m building my classes for the fall, working a lot at my summer job, and it’s hot as hell in the apartment – so I’m going to do my normal thing when I need to do that and discuss tabletop role-playing games.

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The Political Economy of Game Design (Odd Columns, #10)

More than anything else – as several reviews I’ve written over the years indicate – I’m interested in tabletop role playing games. These games are fascinating for several reasons, but the one I want to focus on is an intuition that I’ve been working with for a while: Tabletop role-playing games – which don’t, in any but the most loose sense work anything like other games – are toy models of political economy, and I suspect that they could be used as models for alternative political-economic systems.

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