Occasionally, we discuss genre, and largely this is limited to film and literature, but there’s a particular problem with looking at the use of genre in a ludic context. In short: video games handle genre in a decidedly weird fashion, and it’s worth commenting upon.
Read MoreYIIK very much wanted to be a new version of Earthbound, the seminal 16-bit RPG that was essentially John Carpenter’s Peanuts, mixed with Bryan Lee O’Malley’s Scott Pilgrim series. It has the same quality of self-consciously blasé psychedelia, but can’t seem to match the thematic weight of its source material.
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