I’m taking a short break from talking about politics to discuss a video game I completed recently, Paradise Killer by Kaizen Game Works. To an extent, this dovetails with my recent writing on mutant epistemologies. I say this because detective fiction, after its heyday in the earliest twentieth century, does one of two things: it either simply recapitulates the tropes of hard-boiled fiction as an imitation, or it delves deeper into questions of knowledge and how we know what we know.
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