What I’m trying to make clear is that game design, on the level of mechanics assembled to make the game produce a narrative through player interaction, already cribs a lot of its procedures from politics, including political economy. A means that a powerful tool could be built from these pieces.
Read MoreSo, yesterday, I made the tremendous sacrifice of reading “The Tragedy of the Commons” by Garrett Hardin, so you don’t have to. Hardin is not the canny thinker that they believe he is, and reading the original “Tragedy of the Commons” article he published in Science on 13 December 1968 shows just how flawed his reasoning is – and how bankrupt future ideological edifices built atop it are.
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