Posts in Analysis
Practical Libidinal Architecture (Ludo-Analysis: Part 2)

I tend to think of this – perhaps grandiosely, perhaps unnecessarily – as a kind of libidinal architecture: creating a structure that encourages those moving through it to move towards a certain set of goals and away from a general set of lose conditions.

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Ludo-Analysis (Part 1)

Play – as Huizinga defines it above – is ultimately generative. It creates an order that would not otherwise come into being: in the middle of the twentieth century we see a narrowing of horizons. They are not so much being allowed to play as they are being encouraged to engage in what might be called a kind of “socratic” play. The doll or the model car has a specific way that the user is encouraged to engage with it in, and to do otherwise is a kind of perversion.

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Personalizing the Impersonal: on Hyperobjects, etc.

It becomes increasingly clear that what we are exploring is not a something-else but a something of which we, of which I and you and Cameron in the kitchen, are already a part. Something else is going on.

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